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Meet the troublemakers.

Fifty little weirdos. Ten factions. One very independent Mimothy. Get to know the coLILseum cast before you put them in charge of anything.

The Cookout 10 heroes

Ten neighbors, one grill, no adult supervision. Their hospitality is warm enough to qualify as damage over time.

Briq

Briq

Grill Security · Cost 1

Has never cooked a burger. Has personally removed fourteen people for touching the tongs. He takes the hits so the potato salad does not have to.

Not on the Guest List

Draw nearby attacks, raise a stone shield and slow foes with an impact strike. Ability cost: 3 AP.

vanguard · ember-vanguard
Spare Rib

Spare Rib

Unlicensed Grill Medic · Cost 2

Patches up whichever guest is leaking most, then encourages them to get back in there. The replacement parts arrived in a box marked FRAGILE. So did his qualifications.

A Little Heat Fixes Everything

Repair the most wounded ally, empower their attacks and vent a shock into a foe. Ability cost: 3 AP.

artificer · ember-artificer
Sizzle

Sizzle

Venom Sommelier · Cost 2

Pairs a wounded enemy with something smoky, corrosive and wildly overpriced. Recommends the house antidote to a friend. The tasting menu is legally an incident report.

Notes of Regret

Strike a wounded enemy with burning, slowing venom while restoring the most wounded ally. Ability cost: 3 AP.

hexbinder · ember-sazrik
Flambae

Flambae

Aggressive Dinner Theatre · Cost 2

Insists the spinning knives are dinner theatre. Two cuts, one twirl, and everyone standing too close discovers the immersive portion of the evening.

Dinner and a Show

Cut twice, then scatter burning sparks into every adjacent enemy. Ability cost: 3 AP.

duelist / arcanist · ember-duelist
Lil Brisket

Lil Brisket

Back-Alley Caterer · Cost 2

Arrives late, spots the weakest guest, and serves three cuts before anyone finds the napkins. The burning trail is how you know the catering van passed inspection.

Three Cuts, No Waiting

Ambush a wounded enemy with three quick cuts, gain haste and leave a burning trail down the target column. Ability cost: 3 AP.

duelist / assassin · ember-vikka
Uncle Medium

Uncle Medium

It Will Cook Off · Cost 3

Stands between the family and the consequences. Shelters the injured, restores the neighbors, and insists the smoke is just flavor. Nobody remembers inviting him; everybody hides behind him.

Everybody Behind Uncle

Draw nearby attacks, shelter two wounded allies, restore those close to your shell and scorch the target. Ability cost: 3 AP.

sentinel / mender · ember-korrun
Hot Shot

Hot Shot

Long-Distance Seasoning · Cost 4

Can season an entire row without leaving the lawn chair. The first target gets extra time to reflect. Complaints must be submitted from outside throwing distance.

Pass the Pepper

Pierce the target row with a burning feather volley and slow the primary target. Ability cost: 3 AP.

ranger / stormcaller · ember-ranger
Charbro

Charbro

Load-Bearing Grill · Cost 4

Everyone gathers around him for warmth. Everyone on the other team gathers around him because he is yelling. Either way, the heat radius is excellent.

Who Touched the Thermostat?

Blast surrounding enemies and the strongest foe, raise an obsidian shield and draw attacks from adjacent enemies. Ability cost: 3 AP.

vanguard / arcanist · ember-drazhul
Auntie Flare

Auntie Flare

Aggressive Hospitality · Cost 5

Feeds the whole family, wraps the sickest guest in a warm blanket, and sets every uninvited visitor gently on fire. You are absolutely staying for dessert.

Have Another Helping

Restore every ally, shelter the most wounded with a radiant shield and rain lingering fire over every enemy. Ability cost: 3 AP.

mender / stormcaller · ember-aereth
Trips

Trips

Three Opinions at Once · Cost 5

All three opinions arrive at once. One starts the argument, one escalates it, and one somehow includes the entire row and column. The exposed brain is mostly group chat.

Reply All

Three heads erupt along the target row and column, burning and weakening those enemies. Ability cost: 3 AP.

stormcaller / arcanist · ember-stormcaller

Pool Rules Committee 5 heroes

They saved the pool by banning almost everything that happens in a pool. Their protective magic is technically a liability waiver.

Bobbi Float

Bobbi Float

Emergency Buddy System · Cost 1

Patches up two friends and sends them back into the shallow end at a responsible brisk pace. Enforces the buddy system with a surprisingly hostile bubble.

Two at a Time, Please

Wrap two wounded allies in restorative foam and haste, then flick a bubble at a foe. Ability cost: 3 AP.

mender · tide-mender
No Running

No Running

Acting Assistant Lifeguard · Cost 2

Has a whistle-shaped hole in his authority. Shields the neighbors, helps the worst casualty, and makes every nearby problem his problem. Still cannot swim.

I Said Walk

Shield nearby allies, restore the most wounded ally and draw nearby enemies toward your shell. Ability cost: 3 AP.

sentinel · tide-sentinel
Pearl Clutch

Pearl Clutch

Deeply Concerned Member · Cost 3

Clutches one pearl so hard it becomes an area attack. The returning sparkle is excellent for morale and minor injuries. The minutes describe this as a vigorous discussion.

An Incident at the Pool

Detonate a pearl around the target; its returning light heals nearby allies and empowers a wounded ally. Ability cost: 3 AP.

arcanist / mender · tide-arcanist
Deep End

Deep End

Recreational Threat · Cost 3

Watches the weakest opponent with alarming concentration. Calls it pool safety. The committee would remove him if his incident-clearance rate were not so impressive.

No Diving

Harpoon the most wounded enemy, weaken it and quicken your next attacks. Ability cost: 3 AP.

ranger / assassin · tide-ranger
Draino

Draino

Maintenance Incident · Cost 4

Handles the pool chemicals without reading the little pictures. Raises a shield, attracts every complaint, and emits a glow that makes the inspection team walk more slowly.

Chemical Imbalance

Raise a shield and lure nearby foes into a weakening, burning abyssal glow. Ability cost: 3 AP.

vanguard / hexbinder · tide-hexbinder

Lawn & Disorder 5 heroes

A gardening club that takes invasive species personally. Their compost has started attending meetings.

Daisy Chain

Daisy Chain

Unpaid Plant Therapist · Cost 1

Talks injured friends through their feelings and their open wounds. Sends encouragement, protective petals, and one tiny thorn for the person causing all this personal growth.

You Are Doing So Well

Unfurl petals around two wounded allies to heal and shield them while a thorn strikes a foe. Ability cost: 3 AP.

mender · verdant-mender
Compost Malone

Compost Malone

Live Culture Enthusiast · Cost 2

Says the smell means it is working. His spores weaken the neighbors you dislike while the one you like gets better. The garden club has stopped asking about ingredients.

Mostly Organic

Infect a clustered enemy group with weakening spores and restore the most wounded ally. Ability cost: 3 AP.

hexbinder / mender · verdant-hexbinder
Hedge Fund

Hedge Fund

Aggressive Growth Strategy · Cost 2

Turns one overgrown problem into three smaller problems, then feels extremely good about himself. His portfolio is mostly clippings. The chainsaw is the diversification.

Cutbacks

Shear the target with three petal-blade cuts, then empower your own attacks. Ability cost: 3 AP.

duelist · verdant-duelist
Doug Fir

Doug Fir

Unmovable Neighbor · Cost 3

Has been standing in the same spot since the first planning meeting. Takes a beating, repairs the damage, and swats anyone who suggests a different spot.

Putting Down Roots

Root into a thick self-shield, mend your bark and draw attention while branches strike adjacent foes. Ability cost: 3 AP.

vanguard · verdant-vanguard
Snapdragon

Snapdragon

Houseplant Gone Wrong · Cost 4

Was purchased to improve the atmosphere. Now improves himself by eating the weakest visitor. The care label says bright indirect light and absolutely no witnesses.

Do Not Feed After Anything

Finish a wounded enemy with a venomous strike; leave it weakened and burning while feeding your own health. Ability cost: 3 AP.

assassin / hexbinder · verdant-assassin

The Late Fees 5 heroes

Death did not cancel their membership. They collect overdue souls and occasionally lend one back.

Morsel

Morsel

Grave Pickpocket · Cost 1

Only takes what you were barely using: loose change, a spare femur, the rest of your health. Calls it a victimless crime if he finishes the job.

Finders, Reapers

Dive into a wounded foe with a weakening strike and claim power for your own attacks. Ability cost: 3 AP.

assassin · hollow-assassin
Sheety

Sheety

Full-Time Haunter · Cost 2

Drifts down an entire column delivering overdue notices. The paperwork burns, the recipients slow down, and the sheet remains suspiciously crisp. Laundry day is a haunting.

Final Notice

Toll down the target column, leaving every struck enemy burning and heavily slowed. Ability cost: 3 AP.

stormcaller · hollow-stormcaller
Dr. Rattles

Dr. Rattles

Out-of-Network Necromedic · Cost 3

Your replacement lung comes with a bow. Restores two patients, boosts their confidence, and flicks a spare bone at the problem. Please return all unused organs.

Borrowed Parts

Share stored soul-light with two wounded allies, healing and empowering them as a bone shard hits a foe. Ability cost: 3 AP.

artificer · hollow-artificer
Refund

Refund

Returns Department · Cost 3

Returns every insult with interest. Cuts the current problem twice, then gives the strongest complainer special treatment. Store credit only; the store is a crypt.

Return to Sender

Cut the target twice; a mirror strike also damages and slows the enemy with the highest attack. Ability cost: 4 AP.

duelist / assassin · hollow-duelist
Grimbo

Grimbo

Doorman of the Dead · Cost 5

Keeps the living out and the regulars standing. Takes the complaints, shields the neighborhood, and helps a wounded friend. Extremely protective for someone whose job is the opposite.

You Are Not on the Crypt

Draw nearby attacks, shield your surrounding allies and heal a wounded ally while bones strike adjacent foes. Ability cost: 3 AP.

vanguard / sentinel · hollow-sentinel

Void Warranty 5 heroes

Five repair technicians who learned healing from a troubleshooting diagram. Their first diagnostic step is hitting the problem.

Reboot

Reboot

Device Not Found · Cost 2

Troubleshoots a whole row, then troubleshoots the original problem again. The yellow shirt means technical support. The corrupted face means do not give him your password.

Have You Tried Turning Them Off?

Open a runic beam across the target row, then concentrate a second pulse on the primary target. Ability cost: 3 AP.

arcanist · iron-arcanist
Rusty Nail

Rusty Nail

Warranty Exclusion · Cost 3

Finds the enemy doing the most damage and declares them unsupported hardware. Corrodes their confidence while patching himself up with parts of uncertain ownership.

Pre-Existing Condition

Coil around the highest-attack enemy, applying corrosion and deep weakness while repairing your own body. Ability cost: 3 AP.

hexbinder · iron-hexbinder
Allen Wrench

Allen Wrench

One Part Left Over · Cost 3

Repairs, protects and encourages the most broken teammate. A contact spark reaches the enemy. Always has one screw left over, which he describes as an efficiency improvement.

It Was Like That When I Got Here

Repair, shield and empower the most wounded ally while a contact arc damages a foe. Ability cost: 3 AP.

artificer · iron-artificer
Hard Reset

Hard Reset

Technical Support, Physically · Cost 4

Stands behind a shield and invites the error messages to come closer. His exhaust damages the problem and encourages coworkers. Management calls this hands-on leadership.

Percussive Maintenance

Taunt nearby foes behind a self-shield; furnace exhaust strikes adjacent foes and empowers nearby allies. Ability cost: 3 AP.

vanguard / artificer · iron-vanguard
Scopes

Scopes

One-Eyed Artillery · Cost 5

Closes one eye for accuracy. The other one is already a sight. Delivers one enormous solution, plus collateral troubleshooting for everyone standing beside it.

Factory-Reset Target

Fire one immense bolt into the target, weakening it and blasting the enemies around it. Ability cost: 3 AP.

ranger / arcanist · iron-ranger

Bedtime Is a Lie 5 heroes

A sleepover became a cosmic incident. Nobody has slept, but everybody has a theory.

Mel A. Tonin

Mel A. Tonin

Unauthorized Bedtime · Cost 1

Promised everyone a quiet night. Restores the nearby exhausted, somehow makes them faster, and sends one irritating spark toward the source of the noise.

Just Rest Your Eyes

Drift restorative starlight through nearby allies, healing and hastening them as a spark hits a foe. Ability cost: 3 AP.

mender · astral-mender
Madam Probably

Madam Probably

Licensed in Vibes · Cost 3

Predicts that an entire row and column are about to have a bad evening. Anyone at the intersection gets the extended reading. Refunds are spiritually unavailable.

Mercury Is in Your Personal Space

Split a beam along the target row and column; the intersection takes both pulses. Ability cost: 3 AP.

arcanist · astral-arcanist
Zoomies

Zoomies

The 3:04 AM Appointment · Cost 3

Was asleep a second ago. Now the strongest enemy is a personal emergency. Weakens them, speeds up, and makes this everyone's problem before breakfast.

Absolutely No Reason

Cut into the highest-attack enemy, weaken it and accelerate your next attacks. Ability cost: 3 AP.

assassin · astral-assassin
Pillow Fort

Pillow Fort

Structural Nap Engineer · Cost 4

Protects two tired friends, restores himself, and invites every nearby argument to the blanket fort. No shoes inside. Hostile intent is apparently fine.

Everybody Under the Blanket

Draw nearby enemies toward your crescent frame, shield two wounded allies and restore your own health. Ability cost: 3 AP.

sentinel · astral-sentinel
Doomscroll

Doomscroll

Forecast: Still Awake · Cost 5

Reads one more terrible thing and rains the feeling onto every enemy. Slows the room down, helps two friends, then checks whether anybody has replied.

One More Catastrophe

Rain burning stardust over every enemy, slow their attacks and restore two wounded allies. Ability cost: 3 AP.

stormcaller / mender · astral-stormcaller

Cul-de-Sac Outlaws 5 heroes

Suburban cowboys patrolling a road with no through traffic. Their jurisdiction ends at the speed bump.

Pocket Sand

Pocket Sand

Neighborhood Watch Hazard · Cost 1

Prepared for every emergency except laundry. Leaves an enemy stinging and slow, then shares the grit with the neighbors. The dry-cleaning bill is a faction expense.

Pocket Sand, Obviously

Sting the target with lingering venom and slow its attacks while grit splashes into nearby enemies. Ability cost: 3 AP.

stormcaller · dune-stormcaller
Permit Pete

Permit Pete

Sheriff of the Speed Bump · Cost 2

Raises a barrier and attracts every complaint within shouting distance. Slows the queue to a crawl before dealing with the first applicant. His badge is mostly confidence.

Do You Have a Permit for That?

Raise a heavy carapace shield and draw nearby enemies into slowing sand before striking a foe. Ability cost: 3 AP.

vanguard · dune-vanguard
Yeehawwwn

Yeehawwwn

Campfire Headliner · Cost 3

Two hits and a restorative desert breeze. Claims the guitar is both instrument and first-aid kit. Four AP buys the extended version; nobody requested an encore.

One More Song

Strike twice while a restorative desert wind heals and hastens a wounded ally. Ability cost: 4 AP.

duelist / mender · dune-duelist
Wyatt Earpiece

Wyatt Earpiece

Wanted Poster Model · Cost 4

Gets his leads from the neighborhood group chat. Marks the weakest target, makes the wound worse, and calls it community engagement. His bounty is redeemable for parking validation.

I Heard You Were Wounded

Mark a wounded enemy with a concentrated shot that leaves burning wounds and weakness. Ability cost: 3 AP.

ranger / assassin · dune-ranger
Well Actually

Well Actually

Oasis of Unsolicited Advice · Cost 5

Restores the whole group and gets everyone moving, then directs one venomous correction at the enemy. The water is free. The advice is unavoidable.

Stay Hydrated, Idiot

Restore and hasten your entire army while an enemy suffers weakening venom. Ability cost: 3 AP.

mender / hexbinder · dune-mender

Cuddle Cartel 4 heroes

An organized comfort ring. Every hug comes with protection, and the protection is not optional.

Lil Spoon

Lil Spoon

Comfort Specialist · Cost 1

Heals, shields and hurries one distressed friend into a better day. The comforting thread also lashes the enemy. It is called tough love on the invoice.

You Look Like You Need This

Heal, shield and hasten a wounded ally inside a lunar cocoon while a silver thread lashes the target. Ability cost: 3 AP.

mender · silk-luneth
Seam Reaper

Seam Reaper

Pastel Menace · Cost 2

Three quick stitches for the enemy, encouragement for the neighbors, and a little self-repair. Absolutely adorable until the needlework starts.

A Stitch in Your Side

Make three needle cuts, empower adjacent allies and mend your own downy body. Ability cost: 3 AP.

duelist / artificer · silk-thimri
Dust Bunny

Dust Bunny

Aggressive Soft Furnishing · Cost 3

One hug releases years of dust, bad decisions and lingering weakness. Finds the most worn-out enemy for a final sting. Hand wash only; do not make eye contact.

Do Not Shake Indoors

Dust a clustered enemy group with burning weakness, then sting the most wounded foe. Ability cost: 3 AP.

hexbinder / assassin · silk-vespera
Big Hug Energy

Big Hug Energy

Personal Space Enforcer · Cost 4

Shields the whole team, patches two friends, and makes every nearby problem come to him. Nobody leaves the blanket fort feeling unsupported. Or particularly free.

Group Hug Is Mandatory

Draw nearby attacks beneath your wings, shield the whole army and heal two wounded allies while striking a foe. Ability cost: 3 AP.

sentinel / mender · silk-orruma

Freezer Burnouts 3 heroes

The night shift went in for ice and formed a faction. They are keeping morale at a brisk minus twelve.

Hoodini

Hoodini

Cold Case Specialist · Cost 3

Singles out the enemy doing the most damage and gives the whole column a cold reception. The hood is cozy. The aim is not.

Freeze Frame

Drive a quill into the highest-attack enemy while an icy volley strikes and slows the target column. Ability cost: 3 AP.

ranger / stormcaller · rime-soryn
Brrnard

Brrnard

Certified Warm Hugger · Cost 3

Warms up nearby friends, wraps himself in frost, and tells close-range enemies something devastatingly unkind. Has been defrosting emotionally since Tuesday.

Warm Thoughts, Cold Hands

Restore nearby allies, raise a frost shield around yourself and weaken enemies within claw reach. Ability cost: 3 AP.

mender / hexbinder · rime-urvek
Frosty Reception

Frosty Reception

Doorman at Absolute Zero · Cost 4

Sweeps away nearby trouble, slows an entire row, and puts two injured friends behind protection. Takes freezer-door etiquette more seriously than most people take life.

You Are Letting the Cold Out

Sweep adjacent foes with your tusks, taunt nearby enemies, slow the target row and shield two wounded allies. Ability cost: 3 AP.

vanguard / sentinel · rime-boruun

Curb Appeal 2 heroes

Two decorative guardians who elected themselves the homeowners' association. Their complaints are structurally sound.

Chip

Chip

Historical Nuisance · Cost 3

Damages the property, shields himself, and weakens the strongest person likely to complain. Then files a complaint about declining property values. Four AP covers the assessment fee.

Property Damage Assessment

Shatter stone around the target and down its column, seal yourself in a shield and weaken the strongest enemy. Ability cost: 4 AP.

arcanist · gargoyle-kharvox
Gracie

Gracie

Load-Bearing Angel · Cost 5

Protects the neighbors, restores an injured friend, and throws one very pointed architectural opinion at the strongest enemy. Polite, poised, and absolutely not a suggestion.

Bless Your Load-Bearing Heart

Draw nearby attacks, shield surrounding allies, restore a wounded ally and hurl a stone feather into the strongest foe. Ability cost: 3 AP.

sentinel / ranger · gargoyle-elyra

Independent 1 heroes

A freelance understudy. No faction bonus, no class membership, no original material.

Mimothy

Mimothy

Unpaid Understudy · Cost 5

Copies a teammate and performs the useful parts twenty-five percent harder. Still contributes to no team identity whatsoever. Left alone, discovers that originality is considerably less effective.

Mimicry

At battle start, copy one random fielded non-Mime ally’s ability, AP profile and final combat stats; beneficial stats including Speed, ability score and AP regeneration become 1.25×. Remain independent. Alone, Pantomime strikes for 177.6% ability score.

Independent · mime